====== CPP Architecture ====== http://en.wikibooks.org/wiki/C%2B%2B_Programming/Code/Design_Patterns http://www.aosabook.org/en/itk.html http://www.bogotobogo.com/cplusplus/multithreading_pthread.php ===== Good ones ===== http://nic-gamedev.blogspot.de/2012/02/game-engine-architecture.html http://www.micro-manager.org/wiki/Micro-Manager_Project_Overview http://www.sybase.com/sca ====== Plugin ====== * http://blog.nuclex-games.com/tutorials/cxx/plugin-architecture/ * http://www.codeproject.com/Articles/389667/Simple-Plug-in-Architecture-in-Plain-C * http://www.codeproject.com/Articles/182970/A-Simple-Plug-In-Library-For-NET ====== Pipe and Filter ====== * http://www.codeproject.com/Articles/30017/Pipes-and-Filters-concurrent-Design-Pattern-using * http://www.nullskull.com/articles/20060609.asp * http://code.google.com/p/google-concurrency-library/source/browse/include/pipeline.h * http://askldjd.wordpress.com/2010/01/14/pipeline-concurrency-pattern/